local L = LibStub("AceLocale-3.0"):NewLocale("Spy", "zhTW") -- Traditional Chinese
if not L then return end
-- TOC Note: "偵測並警告你附近有敵方玩家出沒。"

-- Configuration
L["Spy"] = "偵測敵方玩家 Spy"
L["Version"] = "版本"
L["Spy Option"] = "PVP 偵測敵方玩家"
L["Profiles"] = "設定檔"

-- About
L["About"] = "信息"
L["SpyDescription1"] = [[
Spy 是一個可以警告你附近有敵方玩家出沒的插件。這些是一些主要功能。

]]

L["SpyDescription2"] = [[
|cffffd000 附近清單 |cffffffff
附近清單會顯示已經被偵測到在附近的任何敵方玩家。點一下清單中的名字可以將玩家選取為目標，但是只能在非戰鬥中使用。一段時間後沒有偵測到的玩家會從清單中自動移除。

|cffffd000 最近清單 |cffffffff
顯示在一小時內檢測到的所有敵人。

|cffffd000 忽略清單 |cffffffff
Spy 不會顯示被加入到忽略清單中的玩家。透過滑鼠右鍵選單，或是按住 CTRL 鍵點擊名字將玩家加入清單和移除。

|cffffd000 即殺清單 |cffffffff
偵測到在即殺清單清單中的玩家時會發出警告。透過滑鼠右鍵選單，或是按住 SHIFT 鍵點擊名字將玩家加入清單和移除。 滑鼠右鍵選單也可以設定將某人加入到即殺清單的原因。如果你想要輸入不在清單中的原因，請在其他清單中使用 "自行輸入原因..."。

]]

L["SpyDescription3"] = [[
|cffffd000 Statistics Window |cffffffff
The Statistics Window contains a list of all enemy encounters which can be sorted by name, level, guild, wins, losses and the last time an enemy was detected. It also provides the ability to search for a specific enemy by name or guild and has filters to show only enemies that are marked as Kill on Sight, with a Win/Loss or entered Reasons. 

|cffffd000 Kill On Sight Button |cffffffff
If enabled, this button will be located on the enemy players target frame. Clicking on this button will add/remove the enemy target to/from the Kill On Sight list. Right clicking on the button will allow you to enter Kill on Sight reasons.

|cffffd000 作者:|cffffffff Slipjack
]]

-- General Settings
L["GeneralSettings"] = "一般設定"
L["GeneralSettingsDescription"] = [[
啟用或禁用Spy時的選項。
]] 
L["EnableSpy"] = "啟用"
L["EnableSpyDescription"] = "啟用或禁用 Spy。"
L["EnabledInBattlegrounds"] = "戰場中啟用"
L["EnabledInBattlegroundsDescription"] = "身處在戰場中時啟用或停用 Spy。"
L["EnabledInArenas"] = "競技場中啟用"
L["EnabledInArenasDescription"] = "身處在競技場中時啟用或停用 Spy。"
L["EnabledInWintergrasp"] = "世界戰鬥區域中啟用"
L["EnabledInWintergraspDescription"] = "身處在世界戰鬥區中時啟用或停用 Spy，例如北裂境的冬握湖。"
L["DisableWhenPVPUnflagged"] = "非 PVP 狀態時停用"
L["DisableWhenPVPUnflaggedDescription"] = "依據自身的 PVP 狀態啟用或停用 Spy。"
L["DisabledInZones"] = "在這些位置時禁用Spy"
L["DisabledInZonesDescription"]	= "選擇將禁用Spy的位置。"
L["Booty Bay"] = "藏宝海湾"
L["Everlook"] = "永望镇"						
L["Gadgetzan"] = "加基森"
L["Ratchet"] = "棘齿城"
L["The Salty Sailor Tavern"] = "水手之家旅店"
L["Shattrath City"] = "撒塔斯城"
L["Area 52"] = "52區"
L["Dalaran"] = "達拉然"
L["Dalaran (Northrend)"] = "達拉然(北裂境)"
L["Bogpaddle"] = "沼槳"
L["The Vindicaar"] = "维迪卡尔"
L["Krasus' Landing"] = "卡薩斯平臺"
L["The Violet Gate"] = "紫羅蘭之門"
L["Magni's Encampment"] = "麥格尼的營地"
L["Silithus"] = "希利蘇斯"
L["Chamber of Heart"] = "心之室"
L["Hall of Ancient Paths"] = "远古通路大厅"
L["Sanctum of the Sages"] = "賢者聖所"
L["Rustbolt"] = "锈栓镇"
L["Oribos"] = "奥利波斯"

-- Display
L["DisplayOptions"] = "顯示"
L["DisplayOptionsDescription"] = [[
Spy 窗口的選項和工具提示。
]]
L["ShowOnDetection"] = "偵測到敵方玩家時顯示"
L["ShowOnDetectionDescription"] = "偵測到敵方玩家時會自動將隱藏的 Spy 視窗和附近清單顯示出來。"
L["HideSpy"] = "沒有偵測到敵方玩家時隱藏"
L["HideSpyDescription"] = "附近清單內容是空的時候會自動隱藏。手動清空清單時不會隱藏 Spy。"
L["ShowOnlyPvPFlagged"] = "只顯示狀態為 PvP 的敵方玩家"
L["ShowOnlyPvPFlaggedDescription"] = "在附近清單中只顯示切換為 PvP 狀態的敵方玩家。"
L["ShowKoSButton"] = "在敌方目标框架上显示杀戮按钮"
L["ShowKoSButtonDescription"] = "设置此项以在敌方玩家的目标框架上显示终止按钮."
L["Alpha"] = "透明度"
L["AlphaDescription"] = "設置Spy窗口的透明度。"
L["AlphaBG"] = "戰場上的透明度"
L["AlphaBGDescription"] = "在戰場中設置Spy窗口的透明度"
L["LockSpy"] = "鎖定視窗"
L["LockSpyDescription"] = "鎖定 Spy 視窗讓它不能被移動。"
L["ClampToScreen"] = "螢幕鎖定"
L["ClampToScreenDescription"] = "控制是否可以将SPY窗口拖出屏幕。"
L["InvertSpy"] = "翻轉視窗"
L["InvertSpyDescription"] = "上下翻轉 Spy 視窗。"
L["Reload"] = "重新加载UI"
L["ReloadDescription"] = "需要更改 Spy 窗口."
L["ResizeSpy"] = "自動調整視窗大小"
L["ResizeSpyDescription"] = "新增和移除敵方玩家時自動調整 Spy 視窗的大小。"
L["ResizeSpyLimit"] = "列表限制"
L["ResizeSpyLimitDescription"] = "限制Spy窗口中显示的敌方玩家数量。"
L["DisplayTooltipNearSpyWindow"] = "在Spy窗口附近顯示工具提示"
L["DisplayTooltipNearSpyWindowDescription"] = "設置此項以在“間諜”窗口附近顯示工具提示。"
L["SelectTooltipAnchor"] = "工具提示錨"
L["SelectTooltipAnchorDescription"] = "如果已選中上述選項，則選擇工具提示的錨點。"
L["ANCHOR_CURSOR"] = "光标"
L["ANCHOR_TOP"] = "在上面"
L["ANCHOR_BOTTOM"] = "下面"
L["ANCHOR_LEFT"] = "左"			
L["ANCHOR_RIGHT"] = "右"
L["TooltipDisplayWinLoss"] = "滑鼠提示中顯示勝/敗統計"
L["TooltipDisplayWinLossDescription"] = "在玩家的滑鼠提示中顯示該玩家的勝/敗統計資訊。"
L["TooltipDisplayKOSReason"] = "滑鼠提示中顯示即殺原因"
L["TooltipDisplayKOSReasonDescription"] = "在玩家的滑鼠提示中顯示該玩家被加入到即殺清單中的原因。"
L["TooltipDisplayLastSeen"] = "滑鼠提示中顯示上次遇到的詳情"
L["TooltipDisplayLastSeenDescription"] = "在玩家的滑鼠提示中顯示最近一次遇到該玩家的時間和地點。"
L["DisplayListData"] = "選擇要顯示的敵人數據"
L["Name"] = "名稱"
L["Class"] = "职业"
L["SelectFont"] = "選擇字體"
L["SelectFontDescription"] = "選擇 Spy 視窗使用的字體。"
L["RowHeight"] = "選擇列高"
L["RowHeightDescription"] = "選擇 Spy 視窗橫列的高度。"
L["Texture"] = "質地"
L["TextureDescription"] = "選擇 Spy 窗口的紋理"

-- Alerts
L["AlertOptions"] = "警告"
L["AlertOptionsDescription"] = [[
當檢測到敵方玩家時的警報，公告和警告選項。
]]
L["SoundChannel"] = "選擇聲音通道"
L["Master"] = "主音量"
L["SFX"] = "音效音量"
L["Music"] = "音樂音量"
L["Ambience"] = "環境音量"
L["Announce"] = "發送公告至："
L["None"] = "無"
L["NoneDescription"] = "偵測到敵方玩家時不要通報。"
L["Self"] = "自己"
L["SelfDescription"] = "偵測到敵方玩家時通知自己。"
L["Party"] = "隊伍"
L["PartyDescription"] = "偵測到敵方玩家時通報到你的隊伍。"
L["Guild"] = "公會"
L["GuildDescription"] = "偵測到敵方玩家時通報到你的公會。"
L["Raid"] = "團隊"
L["RaidDescription"] = "偵測到敵方玩家時通報到你的團隊。"
L["LocalDefense"] = "本地防務"
L["LocalDefenseDescription"] = "偵測到敵方玩家時通報到本地防務頻道。"
L["OnlyAnnounceKoS"] = "只通報即殺的敵方玩家"
L["OnlyAnnounceKoSDescription"] = "設定為只通報在即殺清單中的敵方玩家。"
L["WarnOnStealth"] = "隱形偵測警告"
L["WarnOnStealthDescription"] = "敵方玩家獲得隱形時顯示警告和音效。"
L["WarnOnKOS"] = "即殺偵測警告"
L["WarnOnKOSDescription"] = "偵測到在即殺清單中的敵方玩家時顯示警告和音效。"
L["WarnOnKOSGuild"] = "公會即殺偵測警告"
L["WarnOnKOSGuildDescription"] = "偵測到和即殺清單中有相同公會的敵方玩家時顯示警告和音效。"
L["WarnOnRace"] = "種族偵測警告"
L["WarnOnRaceDescription"] = "偵測到指定的種族時發出音效警告。"
L["SelectWarnRace"] = "選擇要偵測的種族"
L["SelectWarnRaceDescription"] = "選擇要發出警告音效的種族。"
L["WarnRaceNote"] = "注意: 至少需要將敵人選取為目標一次 (點 Spy 視窗中的玩家名字) 他的種族才會加入到資料庫中，下次偵測到時便可以發出警告音效。和偵測附近敵人一樣，戰鬥中無法點選。"
L["DisplayWarningsInErrorsFrame"] = "在錯誤訊息框架顯示警告"
L["DisplayWarningsInErrorsFrameDescription"] = "使用錯誤訊息框架來顯示警告，而不是使用圖形介面的彈出視窗。"
L["DisplayWarnings"] = "選擇警告消息的位置"
L["Default"] = "默認位置"
L["ErrorFrame"] = "錯誤框"
L["Moveable"] = "可移動的"
L["EnableSound"] = "啟用警告音效"
L["EnableSoundDescription"] = "偵測到敵方玩家時啟用警告音效，隱形和即殺清單中的敵方玩家會發出不同的警告音效。"
L["OnlySoundKoS"] = "只有即殺清單使用警告音效"
L["OnlySoundKoSDescription"] = "只有偵測到即殺清單中的敵方玩家時才播放警告音效。"
L["StopAlertsOnTaxi"] = "在飛行路線上關閉警報"
L["StopAlertsOnTaxiDescription"] = "在飛行路線上停止所有新的警報和警告."

-- Nearby List
L["ListOptions"] = "附近清單"
L["ListOptionsDescription"] = [[
關於如何添加和刪除敵方玩家的選項。
]]
L["RemoveUndetected"] = "多久後從附近清單中移除敵方玩家:"
L["1Min"] = "1 分鐘"
L["1MinDescription"] = "移除超過 1 分鐘未偵測到的敵方玩家。"
L["2Min"] = "2 分鐘"
L["2MinDescription"] = "移除超過 2 分鐘未偵測到的敵方玩家。"
L["5Min"] = "5 分鐘"
L["5MinDescription"] = "移除超過 5 分鐘未偵測到的敵方玩家。"
L["10Min"] = "10 分鐘"
L["10MinDescription"] = "移除超過 10 分鐘未偵測到的敵方玩家。"
L["15Min"] = "15 分鐘"
L["15MinDescription"] = "移除超過 15 分鐘未偵測到的敵方玩家。"
L["Never"] = "永不移除"
L["NeverDescription"] = "永遠不要移除敵方玩家，仍然可以使用手動的方式清除附近清單。"
L["ShowNearbyList"] = "偵測到敵方玩家時自動切換到附近清單"
L["ShowNearbyListDescription"] = "偵測到敵方玩家時顯示附近清單，如果原本沒有顯示的話。"
L["PrioritiseKoS"] = "附近清單中優先排序即殺的敵方玩家"
L["PrioritiseKoSDescription"] = "在附近清單中總是將即殺的敵方玩家顯示在最前面。"

-- Map
L["MapOptions"] = "地圖"
L["MapOptionsDescription"] = [[
世界地圖和小地圖的選項，包括圖標和工具提示。
]]
L["MinimapDetection"] = "啟用小地圖檢測"
L["MinimapDetectionDescription"] = "將光標移到在小地圖上檢測到的已知敵方玩家上，會將他們添加到“附近”列表中。"
L["MinimapNote"] = "          注意：僅適用於可以追踪人形生物的玩家。"
L["MinimapDetails"] = "滑鼠提示中顯示等級/職業細節"
L["MinimapDetailsDescription"] = "更新小地圖的滑鼠提示，隨著敵人名字一併顯示等級/職業的詳細資訊。"
L["DisplayOnMap"] = "在地圖上顯示圖標"
L["DisplayOnMapDescription"] = "Display map icons for the location of other Spy users in your party, raid and guild when they detect enemies."
L["SwitchToZone"] = "偵測到敵人時切換到目前區域的地圖"
L["SwitchToZoneDescription"] = "當檢測到敵人時，將地圖更改為玩家當前區域地圖。"
L["MapDisplayLimit"] = "限制顯示的地圖圖示:"
L["LimitNone"] = "任何地方"
L["LimitNoneDescription"] = "無視目前所在的地區，在地圖上顯示所有偵測到的敵人。"
L["LimitSameZone"] = "相同區域"
L["LimitSameZoneDescription"] = "只顯示同一個區域中偵測到的敵人。"
L["LimitSameContinent"] = "相同大陸"
L["LimitSameContinentDescription"] = "只顯示同一塊大陸中偵測到的敵人。"

-- Data Management
L["DataOptions"] = "資料維護"
L["DataOptionsDescription"] = [[
關於 Spy 如何維護和收集數據的選項。
]]
L["PurgeData"] = "清除多久後未偵測到的敵方玩家:"
L["OneDay"] = "1 天"
L["OneDayDescription"] = "清除超過 1 天未偵測到的敵方玩家資料。"
L["FiveDays"] = "5 天"
L["FiveDaysDescription"] = "清除超過 5 天未偵測到的敵方玩家資料。"
L["TenDays"] = "10 天"
L["TenDaysDescription"] = "清除超過 10 天未偵測到的敵方玩家資料。"
L["ThirtyDays"] = "30 天"
L["ThirtyDaysDescription"] = "清除超過 30 天未偵測到的敵方玩家資料。"
L["SixtyDays"] = "60 天"
L["SixtyDaysDescription"] = "清除超過 60 天未偵測到的敵方玩家資料。"
L["NinetyDays"] = "90 天"
L["NinetyDaysDescription"] = "清除超過 90 天未偵測到的敵方玩家資料。"
L["PurgeKoS"] = "也要清除未偵測到的即殺玩家"
L["PurgeKoSDescription"] = "使用相同的時間，清除未偵測到的即殺玩家。"
L["PurgeWinLossData"] = "也要清除勝/敗資料"
L["PurgeWinLossDataDescription"] = "使用相同的時間，清除勝/敗資料。"
L["ShareData"] = "和其他 Spy 使用者分享資料"
L["ShareDataDescription"] = "和隊伍、團隊和公會中也有使用 Spy 插件的玩家分享你遇到敵方玩家的詳情。"
L["UseData"] = "使用來自於其他 Spy 使用者的資料"
L["UseDataDescription"] = "使用從隊伍、團隊和公會中也有使用 Spy 插件的玩家收集到的資料。"
L["ShareKOSBetweenCharacters"] = "不同角色共用即殺玩家資料"
L["ShareKOSBetweenCharactersDescription"] = "分享標記為即殺的玩家給你在同一個伺服器、同陣營的其他角色。"

-- Commands
L["SlashCommand"] = "聊天視窗指令"
L["SpySlashDescription"] = "這些按鈕會執行在聊天視窗輸入 /spy 時相同的指令選項動作。"
L["Enable"] = "啟用"
L["EnableDescription"] = "啟用 Spy 並顯示主視窗。"
L["Show"] = "顯示"
L["ShowDescription"] = "顯示主視窗."
L["Hide"] = "隱藏"
L["HideDescription"] = "隐藏主窗口。"
L["Reset"] = "重置"
L["ResetDescription"] = "重設主視窗的位置和外觀。"
L["ClearSlash"] = "清空"
L["ClearSlashDescription"] = "清空已經偵測到的玩家清單。"
L["Config"] = "設定"
L["ConfigDescription"] = "開啟介面 > 插件中的 Spy 設定選項。"
L["KOS"] = "即殺"
L["KOSDescription"] = "從即殺清單加入/移除玩家。"
L["InvalidInput"] = "输入无效"
L["Ignore"] = "忽略"
L["IgnoreDescription"] = "從忽略清單加入/移除玩家。"
L["Test"] = "Test"
L["TestDescription"] = "顯示警告，以便您可以重新放置它。"

-- Lists
L["Nearby"] = "附近"
L["LastHour"] = "最近"
L["Ignore"] = "忽略"
L["KillOnSight"] = "即殺"

--Stats
L["Won"] = "勝"
L["Lost"] = "敗"
L["Time"] = "時間"	
L["List"] = "清單"
L["Filter"] = "過濾"	
L["Show Only"] = "只顯示"
L["KOS"] = "即殺"
L["Won/Lost"] = "勝/敗"
L["Reason"] = "原因"	  
L["HonorKills"] = "榮譽擊殺"
L["PvPDeaths"] = "PvP 死亡"

-- Output messages
L["VersionCheck"] = "|cffc41e3a警告！ 安裝了錯誤的Spy版本。 此版本適用於 World of Warcraft Classic。"
L["SpyEnabled"] = "|cff9933ff偵測敵方玩家插件已啟用。"
L["SpyDisabled"] = "|cff9933ff偵測敵方玩家插件已停用，輸入 |cffffffff/spy show|cff9933ff 來啟用。"
L["UpgradeAvailable"] = "|cff9933ff偵測敵方玩家插件已有新版本，可以到這裡下載：\n|cffffffffhttps://www.curseforge.com/wow/addons/spy-classic"
L["AlertStealthTitle"] = "偵測到隱形玩家!"
L["AlertKOSTitle"] = "偵測到即殺玩家!"
L["AlertKOSGuildTitle"] = "偵測到公會即殺玩家!"
L["AlertTitle_kosaway"] = "發現即殺玩家的位置，由 "
L["AlertTitle_kosguildaway"] = "發現公會即殺玩家的位置，由 "
L["StealthWarning"] = "|cff9933ff偵測到隱形玩家：|cffffffff"
L["KOSWarning"] = "|cffff0000偵測到即殺玩家：|cffffffff"
L["KOSGuildWarning"] = "|cffff0000偵測到公會即殺玩家：|cffffffff"
L["SpySignatureColored"] = "|cff9933ff[Spy] "
L["PlayerDetectedColored"] = "偵測到玩家：|cffffffff"
L["PlayersDetectedColored"] = "偵測到玩家：|cffffffff"
L["KillOnSightDetectedColored"] = "偵測到即殺玩家：|cffffffff"
L["PlayerAddedToIgnoreColored"] = "玩家加入到忽略清單：|cffffffff"
L["PlayerRemovedFromIgnoreColored"] = "從忽略清單移除玩家：|cffffffff"
L["PlayerAddedToKOSColored"] = "玩家加入到即殺清單：|cffffffff"
L["PlayerRemovedFromKOSColored"] = "從即殺清單移除玩家：|cffffffff"
L["PlayerDetected"] = "[Spy] 偵測到玩家："
L["KillOnSightDetected"] = "[Spy] 偵測到即殺玩家："
L["Level"] = "等級"
L["LastSeen"] = "上次遇到"
L["LessThanOneMinuteAgo"] = "小於 1 分鐘前"
L["MinutesAgo"] = "分鐘前"
L["HoursAgo"] = "小時前"
L["DaysAgo"] = "天前"
L["Close"] = "關閉"
L["CloseDescription"] = "|cffffffff隱藏 Spy 主視窗。預設下次偵測到敵方玩家時會再次顯示。."
L["Left/Right"] = "左 / 右"
L["Left/RightDescription"] = "|cffffffff切換顯示附近、最近、忽略和即殺清單。"
L["Clear"] = "清空"
L["ClearDescription"] = "|cffffffff清空已經偵測到的玩家清單。Ctrl+左键单击将开始/停止 Spy。 按住Shift並單擊可打開/關閉聲音。"
L["SoundEnabled"] = "音頻警報已啟用"
L["SoundDisabled"] = "音頻警報已禁用"
L["NearbyCount"] = "附近數量"
L["NearbyCountDescription"] = "|cffffffff附近球员的数量。"
L["Statistics"] = "統計資料" 
L["StatsDescription"] = "|cffffffff顯示遇過的敵方玩家、勝/敗記錄和上次在哪遇到的清單。"
L["AddToIgnoreList"] = "加入忽略清單"
L["AddToKOSList"] = "加入即殺清單"
L["RemoveFromIgnoreList"] = "從忽略清單移除"
L["RemoveFromKOSList"] = "從即殺清單移除"
L["RemoveFromStatsList"] = "從統計列表中刪除"   
L["AnnounceDropDownMenu"] = "通報"
L["KOSReasonDropDownMenu"] = "設定即殺原因"
L["PartyDropDownMenu"] = "隊伍"
L["RaidDropDownMenu"] = "團隊"
L["GuildDropDownMenu"] = "公會"
L["LocalDefenseDropDownMenu"] = "本地防務"
L["Player"] = " (玩家)"
L["KOSReason"] = "即殺"
L["KOSReasonIndent"] = "    "
L["KOSReasonOther"] = "自行輸入原因..."
L["KOSReasonClear"] = "明確原因"
L["StatsWins"] = "|cff40ff00勝："
L["StatsSeparator"] = "  "
L["StatsLoses"] = "|cff0070dd敗："
L["Located"] = "位置:"
L["Yards"] = "碼"
L["LocalDefenseChannelName"] = "本地防務"

Spy_KOSReasonListLength = 6
Spy_KOSReasonList = {
	[1] = {
		["title"] = "主動攻擊";
		["content"] = {
			"毫無理由攻擊我",
			"接任務時攻擊我", 
			"在鳥點攻擊我",
			"在副本入口攻擊我",
			"我 AFK 暫離時攻擊我",
			"我在趕路/飛行時攻擊我",
			"我的血量/法力很低時攻擊我",
		};
	},
	[2] = {
		["title"] = "戰鬥風格";
		["content"] = {
			"偷襲我",
			"總是讓我看到他再殺我",
			"使用高等級角色殺我",
			"和一群敵人一起輾壓我",
			"沒有人支援時不會攻擊",
			"老是向外求援",
			"使用超多控場技",
		};
	},
	[3] = {
		["title"] = "守屍守點";
		["content"] = {
			"守我屍體",
			"守我分身",
			"守低等級的必取",
			"會隱形來守點",
			"和公會成員一起守點",
			"守遊戲的 NPC/任務點",
			"守城市/村莊",
		};
	},
	[4] = {
		["title"] = "妨礙任務";
		["content"] = {
			"正在解任務時攻擊我",
			"幫忙解任務後攻擊我",
			"擾亂任務目標",
			"搶我的任務",
			"殺死我方陣營的 NPC",
			"殺死任務 NPC",
		};
	},
	[5] = {
		["title"] = "偷搶資源";
		["content"] = {
			"搶我的草",
			"搶我的礦",
			"搶我的資源",
			"殺死我然後搶走我的目標/稀有怪",
			"殺死我要殺的怪",
			"搶走我要殺的怪",
			"搶我的魚點",
		};
	},
	[6] = {
		["title"] = "其他";
		["content"] = {
			"就愛殺人",
			"把我推下懸崖",
			"使用工程學道具",
			"總是落跑",
			"使用物品或技能落跑",
			"濫用遊戲機制",
			"自行輸入原因...",
		};
	},
}

StaticPopupDialogs["Spy_SetKOSReasonOther"] = {
	preferredIndex=STATICPOPUPS_NUMDIALOGS,  -- http://forums.wowace.com/showthread.php?p=320956
	text = "輸入 %s 的即殺原因:",
	button1 = "設定",
	button2 = "取消",
	timeout = 20,
	hasEditBox = 1,
	editBoxWidth = 260,		
	whileDead = 1,
	hideOnEscape = 1,
	OnShow = function(self)
		self.editBox:SetText("");
	end,
	OnAccept = function(self)
		local reason = self.editBox:GetText()
		Spy:SetKOSReason(self.playerName, "自行輸入原因...", reason)
	end,
};

-- Class descriptions
L["UNKNOWN"] = "未知"
L["DRUID"] = "德魯伊"
L["HUNTER"] = "獵人"
L["MAGE"] = "法師"
L["PALADIN"] = "聖騎士"
L["PRIEST"] = "牧師"
L["ROGUE"] = "盜賊"
L["SHAMAN"] = "薩滿"
L["WARLOCK"] = "術士"
L["WARRIOR"] = "戰士"
L["DEATHKNIGHT"] = "死亡騎士"
L["MONK"] = "武僧"
L["DEMONHUNTER"] = "惡魔獵人"

-- Race descriptions
L["Human"] = "人类"
L["Orc"] = "兽人"
L["Dwarf"] = "矮人"
L["Tauren"] = "牛头人"
L["Troll"] = "巨魔"
L["Night Elf"] = "暗夜精灵"
L["Undead"] = "亡灵"
L["Gnome"] = "侏儒"
L["Blood Elf"] = "血精灵"
L["Draenei"] = "德莱尼"
L["Goblin"] = "地精"
L["Worgen"] = "狼人"
L["Pandaren"] = "熊猫人"
L["Highmountain Tauren"] = "至高岭牛头人"
L["Lightforged Draenei"] = "光铸德莱尼"
L["Nightborne"] = "夜之子"
L["Void Elf"] = "虚空精灵"
L["Dark Iron Dwarf"] = "黑铁矮人"
L["Mag'har Orc"] = "玛格汉兽人"
L["Kul Tiran"] = "库尔提拉斯人"
L["Zandalari Troll"] = "赞达拉巨魔"
L["Mechagnome"] = "机械侏儒"
L["Vulpera"] = "狐人"

-- Stealth abilities
L["Stealth"] = "潜行"
L["Prowl"] = "潛行"

-- Minimap color codes
L["MinimapGuildText"] = "|cffffffff"
L["MinimapClassTextUNKNOWN"] = "|cff191919"
L["MinimapClassTextDRUID"] = "|cffff7c0a"
L["MinimapClassTextHUNTER"] = "|cffaad372"
L["MinimapClassTextMAGE"] = "|cff68ccef"
L["MinimapClassTextPALADIN"] = "|cfff48cba"
L["MinimapClassTextPRIEST"] = "|cffffffff"
L["MinimapClassTextROGUE"] = "|cfffff468"
L["MinimapClassTextSHAMAN"] = "|cff2359ff"
L["MinimapClassTextWARLOCK"] = "|cff9382c9"
L["MinimapClassTextWARRIOR"] = "|cffc69b6d"
L["MinimapClassTextDEATHKNIGHT"] = "|cffc41e3a"
L["MinimapClassTextMONK"] = "|cff00ff96"
L["MinimapClassTextDEMONHUNTER"] = "|cffa330c9"

Spy_AbilityList = {
-----------------------------------------------------------
-- Allows an estimation of the race, class and level of a
-- player based on the abilities observed in the combat log.
-----------------------------------------------------------

--++ Racial Traits ++	
	["影遁"]={ race = "Night Elf", level = 1, },
	["血性狂暴"]={ race = "Orc", level = 1, },
	["被遗忘者的意志"]={ race = "Undead", level = 1, },
	["石像形态"]={ race = "Dwarf", level = 1, },
	["狂暴"]={ race = "Troll", level = 1, },
	["坚韧"]={ race = "Orc", level = 1, },
	["剑类武器专精"]={ race = "Human", level = 1, },
	["逃命专家"]={ race = "Gnome", level = 1, },
	["人类精魂"]={ race = "Human", level = 1, },
	["再生"]={ race = "Troll", level = 1, },
	["感知"]={ race = "Human", level = 1, },
	["耐久"]={ race = "Tauren", level = 1, },
	["弓专精"]={ race = "Troll", level = 1, },
	["栽培"]={ race = "Tauren", level = 1, },
	["工程学专精"]={ race = "Gnome", level = 1, },
	["战争践踏"]={ race = "Tauren", level = 1, },
	["野兽杀手"]={ race = "Troll", level = 1, },
	["寻找财宝"]={ race = "Dwarf", level = 1, },
	["斧专精"]={ race = "Orc", level = 1, },
	["食尸"]={ race = "Undead", level = 1, },
	["外交"]={ race = "Human", level = 1, },
	["迅捷"]={ race = "Night Elf", level = 1, },
	["投掷专精"]={ race = "Troll", level = 1, },
	["锤类武器专精"]={ race = "Human", level = 1, },
	["枪械专精"]={ race = "Dwarf", level = 1, },
	["水下呼吸"]={ race = "Undead", level = 1, },
	["命令"]={ race = "Orc", level = 1, },
	["自然抗性"]={ race = "Night Elf", level = 1, },
	["冰霜抗性"]={ race = "Dwarf", level = 1, },
	["暗影抗性"]={ race = "Undead", level = 1, },
	["奥术抗性"]={ race = "Gnome", level = 1, },
	["精灵之魂"]={ race = "Night Elf", level = 1, },

--++ Druid Abilities ++	
	["治疗之触"]={ class = "DRUID", level = 1, },
	["愤怒"]={ class = "DRUID", level = 1, },
	["月火术"]={ class = "DRUID", level = 4, },
	["纠缠根须"]={ class = "DRUID", level = 8, },
	["熊形态"]={ class = "DRUID", level = 10, },
	["挫志咆哮"]={ class = "DRUID", level = 10, },
	["低吼"]={ class = "DRUID", level = 10, },
	["槌击"]={ class = "DRUID", level = 10, },
	["传送：月光林地"]={ class = "DRUID", level = 10, },
	["狂怒"]={ class = "DRUID", level = 12, },
	["愈合"]={ class = "DRUID", level = 12, },
	["重击"]={ class = "DRUID", level = 14, },
	["水栖形态"]={ class = "DRUID", level = 16, },
	["挥击"]={ class = "DRUID", level = 16, },
	["精灵之火"]={ class = "DRUID", level = 18, },
	["休眠"]={ class = "DRUID", level = 18, },
	["猎豹形态"]={ class = "DRUID", level = 20, },
	["爪击"]={ class = "DRUID", level = 20, },
	["潜行"]={ class = "DRUID", level = 20, },
	["复生"]={ class = "DRUID", level = 20, },
	["撕扯"]={ class = "DRUID", level = 20, },
	["星火术"]={ class = "DRUID", level = 20, },
	["撕碎"]={ class = "DRUID", level = 22, },
	["安抚动物"]={ class = "DRUID", level = 22, },
	["扫击"]={ class = "DRUID", level = 24, },
	["解除诅咒"]={ class = "DRUID", level = 24, },
	["猛虎之怒"]={ class = "DRUID", level = 24, },
	["驱毒术"]={ class = "DRUID", level = 26, },
	["急奔"]={ class = "DRUID", level = 26, },
	["挑战咆哮"]={ class = "DRUID", level = 28, },
	["畏缩"]={ class = "DRUID", level = 28, },
	["旅行形态"]={ class = "DRUID", level = 30, },
	["凶猛撕咬"]={ class = "DRUID", level = 32, },
	["毁灭"]={ class = "DRUID", level = 32, },
	["狂暴回复"]={ class = "DRUID", level = 36, },
	["突袭"]={ class = "DRUID", level = 36, },
	["巨熊形态"]={ class = "DRUID", level = 40, },
--++ Druid Talents ++	
	["自然之握"]={ class = "DRUID", level = 10, },
	["野性冲锋"]={ class = "DRUID", level = 20, },
	["虫群"]={ class = "DRUID", level = 20, },
	["清晰预兆"]={ class = "DRUID", level = 20, },
	["精灵之火（野性）"]={ class = "DRUID", level = 30, },
--++ Hunter Abilities ++	
	["准备就绪"]={ class = "HUNTER", level = 1, },
	["自动射击"]={ class = "HUNTER", level = 1, },
	["猛禽一击"]={ class = "HUNTER", level = 1, },
	["追踪野兽"]={ class = "HUNTER", level = 1, },
	["灵猴守护"]={ class = "HUNTER", level = 4, },
	["毒蛇钉刺"]={ class = "HUNTER", level = 4, },
	["奥术射击"]={ class = "HUNTER", level = 6, },
	["猎人印记"]={ class = "HUNTER", level = 6, },
	["震荡射击"]={ class = "HUNTER", level = 8, },
	["雄鹰守护"]={ class = "HUNTER", level = 10, },
	["召唤宠物"]={ class = "HUNTER", level = 10, },
	["解散野兽"]={ class = "HUNTER", level = 10, },
	["喂养宠物"]={ class = "HUNTER", level = 10, },
	["复活宠物"]={ class = "HUNTER", level = 10, },
	["驯服野兽"]={ class = "HUNTER", level = 10, },
	["扰乱射击"]={ class = "HUNTER", level = 12, },
	["治疗宠物"]={ class = "HUNTER", level = 12, },
	["摔绊"]={ class = "HUNTER", level = 12, },
	["鹰眼术"]={ class = "HUNTER", level = 14, },
	["野兽之眼"]={ class = "HUNTER", level = 14, },
	["恐吓野兽"]={ class = "HUNTER", level = 14, },
	["献祭陷阱"]={ class = "HUNTER", level = 16, },
	["猫鼬撕咬"]={ class = "HUNTER", level = 16, },
	["多重射击"]={ class = "HUNTER", level = 18, },
	["追踪亡灵"]={ class = "HUNTER", level = 18, },
	["猎豹守护"]={ class = "HUNTER", level = 20, },
	["逃脱"]={ class = "HUNTER", level = 20, },
	["冰冻陷阱"]={ class = "HUNTER", level = 20, },
	["毒蝎钉刺"]={ class = "HUNTER", level = 22, },
	["野兽知识"]={ class = "HUNTER", level = 24, },
	["追踪隐藏生物"]={ class = "HUNTER", level = 24, },
	["急速射击"]={ class = "HUNTER", level = 26, },
	["追踪元素生物"]={ class = "HUNTER", level = 26, },
	["冰霜陷阱"]={ class = "HUNTER", level = 28, },
	["野兽守护"]={ class = "HUNTER", level = 30, },
	["假死"]={ class = "HUNTER", level = 30, },
	["照明弹"]={ class = "HUNTER", level = 32, },
	["追踪恶魔"]={ class = "HUNTER", level = 32, },
	["爆炸陷阱"]={ class = "HUNTER", level = 34, },
	["蝰蛇钉刺"]={ class = "HUNTER", level = 36, },
	["豹群守护"]={ class = "HUNTER", level = 40, },
	["追踪巨人"]={ class = "HUNTER", level = 40, },
	["乱射"]={ class = "HUNTER", level = 40, },
	["野性守护"]={ class = "HUNTER", level = 46, },
	["追踪龙类"]={ class = "HUNTER", level = 50, },
	["宁神射击"]={ class = "HUNTER", level = 60, },
--++ Hunter Talents ++	
	["瞄准射击"]={ class = "HUNTER", level = 20, },
	["威慑"]={ class = "HUNTER", level = 20, },
	["反击"]={ class = "HUNTER", level = 30, },
	["胁迫"]={ class = "HUNTER", level = 30, },
	["驱散射击"]={ class = "HUNTER", level = 30, },
	["狂野怒火"]={ class = "HUNTER", level = 40, },
	["翼龙钉刺"]={ class = "HUNTER", level = 40, },
--++ Mage Abilities ++	
	["火球术"]={ class = "MAGE", level = 1, },
	["霜甲术"]={ class = "MAGE", level = 1, },
	["寒冰箭"]={ class = "MAGE", level = 4, },
	["造水术"]={ class = "MAGE", level = 4, },
	["火焰冲击"]={ class = "MAGE", level = 6, },
	["造食术"]={ class = "MAGE", level = 6, },
	["奥术飞弹"]={ class = "MAGE", level = 8, },
	["变形术"]={ class = "MAGE", level = 8, },
	["冰霜新星"]={ class = "MAGE", level = 10, },
	["魔爆术"]={ class = "MAGE", level = 14, },
	["侦测魔法"]={ class = "MAGE", level = 16, },
	["烈焰风暴"]={ class = "MAGE", level = 16, },
	["解除次级诅咒"]={ class = "MAGE", level = 18, },
	["闪现术"]={ class = "MAGE", level = 20, },
	["暴风雪"]={ class = "MAGE", level = 20, },
	["唤醒"]={ class = "MAGE", level = 20, },
	["防护火焰结界"]={ class = "MAGE", level = 20, },
	["法力护盾"]={ class = "MAGE", level = 20, },
	["传送：铁炉堡"]={ class = "MAGE", level = 20, },
	["传送：奥格瑞玛"]={ class = "MAGE", level = 20, },
	["传送：暴风城"]={ class = "MAGE", level = 20, },
	["传送：幽暗城"]={ class = "MAGE", level = 20, },
	["防护冰霜结界"]={ class = "MAGE", level = 22, },
	["灼烧"]={ class = "MAGE", level = 22, },
	["法术反制"]={ class = "MAGE", level = 24, },
	["冰锥术"]={ class = "MAGE", level = 26, },
	["制造魔法玛瑙"]={ class = "MAGE", level = 28, },
	["冰甲术"]={ class = "MAGE", level = 30, },
	["传送：达纳苏斯"]={ class = "MAGE", level = 30, },
	["传送：雷霆崖"]={ class = "MAGE", level = 30, },
	["魔甲术"]={ class = "MAGE", level = 34, },
	["制造魔法翡翠"]={ class = "MAGE", level = 38, },
	["传送门：铁炉堡"]={ class = "MAGE", level = 40, },
	["传送门：奥格瑞玛"]={ class = "MAGE", level = 40, },
	["传送门：暴风城"]={ class = "MAGE", level = 40, },
	["传送门：幽暗城"]={ class = "MAGE", level = 40, },
	["制造魔法黄水晶"]={ class = "MAGE", level = 48, },
	["传送门：达纳苏斯"]={ class = "MAGE", level = 50, },
	["传送门：雷霆崖"]={ class = "MAGE", level = 50, },
	["奥术光辉"]={ class = "MAGE", level = 56, },
	["制造魔法红宝石"]={ class = "MAGE", level = 58, },
	["变形术：奶牛"]={ class = "MAGE", level = 60, },
	["变形术"]={ class = "MAGE", level = 60, },
	["变形术"]={ class = "MAGE", level = 60, },
--++ Mage Talents ++	
	["急速冷却"]={ class = "MAGE", level = 20, },
	["炎爆术"]={ class = "MAGE", level = 20, },
	["冲击波"]={ class = "MAGE", level = 30, },
	["寒冰屏障"]={ class = "MAGE", level = 30, },
	["气定神闲"]={ class = "MAGE", level = 30, },
	["奥术强化"]={ class = "MAGE", level = 40, },
	["燃烧"]={ class = "MAGE", level = 40, },
	["寒冰护体"]={ class = "MAGE", level = 40, },
--++ Paladin Abilities ++	
	["圣光术"]={ class = "PALADIN", level = 1, },
	["正义圣印"]={ class = "PALADIN", level = 1, },
	["审判"]={ class = "PALADIN", level = 4, },
	["圣佑术"]={ class = "PALADIN", level = 6, },
	["十字军圣印"]={ class = "PALADIN", level = 6, },
	["制裁之锤"]={ class = "PALADIN", level = 8, },
	["纯净术"]={ class = "PALADIN", level = 8, },
	["圣疗术"]={ class = "PALADIN", level = 10, },
	["救赎"]={ class = "PALADIN", level = 12, },
	["正义之怒"]={ class = "PALADIN", level = 16, },
	["驱邪术"]={ class = "PALADIN", level = 20, },
	["圣光闪现"]={ class = "PALADIN", level = 20, },
	["感知亡灵"]={ class = "PALADIN", level = 20, },
	["公正圣印"]={ class = "PALADIN", level = 22, },
	["超度亡灵"]={ class = "PALADIN", level = 24, },
	["拯救祝福"]={ class = "PALADIN", level = 26, },
	["神圣干涉"]={ class = "PALADIN", level = 30, },
	["光明圣印"]={ class = "PALADIN", level = 30, },
	["圣盾术"]={ class = "PALADIN", level = 34, },
	["智慧圣印"]={ class = "PALADIN", level = 38, },
	["光明祝福"]={ class = "PALADIN", level = 40, },
	["召唤军马"]={ class = "PALADIN", level = 40, },
	["清洁术"]={ class = "PALADIN", level = 42, },
	["愤怒之锤"]={ class = "PALADIN", level = 44, },
	["神圣愤怒"]={ class = "PALADIN", level = 50, },
	["召唤战马"]={ class = "PALADIN", level = 60, },
--++ Paladin Talents ++	
	["奉献"]={ class = "PALADIN", level = 20, },
	["命令圣印"]={ class = "PALADIN", level = 20, },
	["神恩术"]={ class = "PALADIN", level = 30, },
	["神圣之盾"]={ class = "PALADIN", level = 40, },
	["神圣震击"]={ class = "PALADIN", level = 40, },
	["忏悔"]={ class = "PALADIN", level = 40, },
--++ Priest Abilities ++	
	["次级治疗术"]={ class = "PRIEST", level = 1, },
	["惩击"]={ class = "PRIEST", level = 1, },
	["暗言术：痛"]={ class = "PRIEST", level = 4, },
	["渐隐术"]={ class = "PRIEST", level = 8, },
	["绝望祷言"]={ class = "PRIEST", level = 10, },
	["虚弱妖术"]={ class = "PRIEST", level = 10, },
	["心灵震爆"]={ class = "PRIEST", level = 10, },
	["复活术"]={ class = "PRIEST", level = 10, },
	["星辰碎片"]={ class = "PRIEST", level = 10, },
	["虚弱之触"]={ class = "PRIEST", level = 10, },
	["心灵之火"]={ class = "PRIEST", level = 12, },
	["心灵尖啸"]={ class = "PRIEST", level = 14, },
	["治疗术"]={ class = "PRIEST", level = 16, },
	["驱散魔法"]={ class = "PRIEST", level = 18, },
	["噬灵瘟疫"]={ class = "PRIEST", level = 20, },
	["艾露恩的赐福"]={ class = "PRIEST", level = 20, },
	["回馈"]={ class = "PRIEST", level = 20, },
	["快速治疗"]={ class = "PRIEST", level = 20, },
	["神圣之火"]={ class = "PRIEST", level = 20, },
	["安抚心灵"]={ class = "PRIEST", level = 20, },
	["束缚亡灵"]={ class = "PRIEST", level = 20, },
	["暗影守卫"]={ class = "PRIEST", level = 20, },
	["心灵视界"]={ class = "PRIEST", level = 22, },
	["法力燃烧"]={ class = "PRIEST", level = 24, },
	["精神控制"]={ class = "PRIEST", level = 30, },
	["治疗祷言"]={ class = "PRIEST", level = 30, },
	["驱除疾病"]={ class = "PRIEST", level = 32, },
	["漂浮术"]={ class = "PRIEST", level = 34, },
	["强效治疗术"]={ class = "PRIEST", level = 40, },
--++ Priest Talents ++	
	["神圣新星"]={ class = "PRIEST", level = 20, },
	["心灵专注"]={ class = "PRIEST", level = 20, },
	["精神鞭笞"]={ class = "PRIEST", level = 20, },
	["沉默"]={ class = "PRIEST", level = 30, },
	["光明之泉"]={ class = "PRIEST", level = 40, },
	["暗影形态"]={ class = "PRIEST", level = 40, },
--++ Rogue Abilities ++	
	["刺骨"]={ class = "ROGUE", level = 1, },
	["开锁"]={ class = "ROGUE", level = 1, },
	["邪恶攻击"]={ class = "ROGUE", level = 1, },
	["潜行"]={ class = "ROGUE", level = 1, },
	["背刺"]={ class = "ROGUE", level = 4, },
	["搜索"]={ class = "ROGUE", level = 4, },
	["凿击"]={ class = "ROGUE", level = 6, },
	["闪避"]={ class = "ROGUE", level = 8, },
	["闷棍"]={ class = "ROGUE", level = 10, },
	["切割"]={ class = "ROGUE", level = 10, },
	["疾跑"]={ class = "ROGUE", level = 10, },
	["脚踢"]={ class = "ROGUE", level = 12, },
	["破甲"]={ class = "ROGUE", level = 14, },
	["绞喉"]={ class = "ROGUE", level = 14, },
	["佯攻"]={ class = "ROGUE", level = 16, },
	["伏击"]={ class = "ROGUE", level = 18, },
	["毒药"]={ class = "ROGUE", level = 20, },
	["割裂"]={ class = "ROGUE", level = 20, },
	["致残毒药"]={ class = "ROGUE", level = 20, },
	["速效毒药"]={ class = "ROGUE", level = 20, },
	["扰乱"]={ class = "ROGUE", level = 22, },
	["消失"]={ class = "ROGUE", level = 22, },
	["侦测陷阱"]={ class = "ROGUE", level = 24, },
	["麻痹毒药"]={ class = "ROGUE", level = 24, },
	["偷袭"]={ class = "ROGUE", level = 26, },
	["解除陷阱"]={ class = "ROGUE", level = 30, },
	["肾击"]={ class = "ROGUE", level = 30, },
	["致命毒药"]={ class = "ROGUE", level = 30, },
	["致伤毒药"]={ class = "ROGUE", level = 32, },
	["致盲"]={ class = "ROGUE", level = 34, },
	["致盲粉"]={ class = "ROGUE", level = 34, },
	["安全降落"]={ class = "ROGUE", level = 40, },
--++ Rogue Talents ++	
	["鬼魅攻击"]={ class = "ROGUE", level = 20, },
	["还击"]={ class = "ROGUE", level = 20, },
	["剑刃乱舞"]={ class = "ROGUE", level = 30, },
	["冷血"]={ class = "ROGUE", level = 30, },
	["出血"]={ class = "ROGUE", level = 30, },
	["伺机待发"]={ class = "ROGUE", level = 30, },
	["冲动"]={ class = "ROGUE", level = 40, },
	["预谋"]={ class = "ROGUE", level = 40, },
--++ Shaman Abilities ++	
	["治疗波"]={ class = "SHAMAN", level = 1, },
	["闪电箭"]={ class = "SHAMAN", level = 1, },
	["石化武器"]={ class = "SHAMAN", level = 1, },
	["地震术"]={ class = "SHAMAN", level = 4, },
	["石肤图腾"]={ class = "SHAMAN", level = 4, },
	["地缚图腾"]={ class = "SHAMAN", level = 6, },
	["闪电之盾"]={ class = "SHAMAN", level = 8, },
	["石爪图腾"]={ class = "SHAMAN", level = 8, },
	["烈焰震击"]={ class = "SHAMAN", level = 10, },
	["火舌武器"]={ class = "SHAMAN", level = 10, },
	["灼热图腾"]={ class = "SHAMAN", level = 10, },
	["大地之力图腾"]={ class = "SHAMAN", level = 10, },
	["先祖之魂"]={ class = "SHAMAN", level = 12, },
	["火焰新星图腾"]={ class = "SHAMAN", level = 12, },
	["净化术"]={ class = "SHAMAN", level = 12, },
	["战栗图腾"]={ class = "SHAMAN", level = 18, },
	["冰霜震击"]={ class = "SHAMAN", level = 20, },
	["冰封武器"]={ class = "SHAMAN", level = 20, },
	["幽魂之狼"]={ class = "SHAMAN", level = 20, },
	["治疗之泉图腾"]={ class = "SHAMAN", level = 20, },
	["次级治疗波"]={ class = "SHAMAN", level = 20, },
	["清毒图腾"]={ class = "SHAMAN", level = 22, },
	["抗寒图腾"]={ class = "SHAMAN", level = 24, },
	["视界术"]={ class = "SHAMAN", level = 26, },
	["熔岩图腾"]={ class = "SHAMAN", level = 26, },
	["法力之泉图腾"]={ class = "SHAMAN", level = 26, },
	["抗火图腾"]={ class = "SHAMAN", level = 28, },
	["火舌图腾"]={ class = "SHAMAN", level = 28, },
	["星界传送"]={ class = "SHAMAN", level = 30, },
	["根基图腾"]={ class = "SHAMAN", level = 30, },
	["自然抗性图腾"]={ class = "SHAMAN", level = 30, },
	["复生"]={ class = "SHAMAN", level = 30, },
	["风怒武器"]={ class = "SHAMAN", level = 30, },
	["闪电链"]={ class = "SHAMAN", level = 32, },
	["风怒图腾"]={ class = "SHAMAN", level = 32, },
	["岗哨图腾"]={ class = "SHAMAN", level = 34, },
	["风墙图腾"]={ class = "SHAMAN", level = 36, },
	["祛病图腾"]={ class = "SHAMAN", level = 38, },
	["治疗链"]={ class = "SHAMAN", level = 40, },
	["风之优雅图腾"]={ class = "SHAMAN", level = 42, },
	["宁静之风图腾"]={ class = "SHAMAN", level = 50, },
--++ Shaman Talents ++	
	["招架"]={ class = "SHAMAN", level = 30, },
	["元素掌握"]={ class = "SHAMAN", level = 40, },
	["法力之潮图腾"]={ class = "SHAMAN", level = 40, },
	["风暴打击"]={ class = "SHAMAN", level = 40, },
--++ Warlock Abilities ++	
	["恶魔皮肤"]={ class = "WARLOCK", level = 1, },
	["献祭"]={ class = "WARLOCK", level = 1, },
	["暗影箭"]={ class = "WARLOCK", level = 1, },
	["召唤小鬼"]={ class = "WARLOCK", level = 1, },
	["腐蚀术"]={ class = "WARLOCK", level = 4, },
	["虚弱诅咒"]={ class = "WARLOCK", level = 4, },
	["生命分流"]={ class = "WARLOCK", level = 6, },
	["痛苦诅咒"]={ class = "WARLOCK", level = 8, },
	["恐惧术"]={ class = "WARLOCK", level = 8, },
	["制造初级治疗石"]={ class = "WARLOCK", level = 10, },
	["吸取灵魂"]={ class = "WARLOCK", level = 10, },
	["召唤虚空行者"]={ class = "WARLOCK", level = 10, },
	["生命通道"]={ class = "WARLOCK", level = 12, },
	["鲁莽诅咒"]={ class = "WARLOCK", level = 14, },
	["吸取生命"]={ class = "WARLOCK", level = 14, },
	["魔息术"]={ class = "WARLOCK", level = 16, },
	["灼热之痛"]={ class = "WARLOCK", level = 18, },
	["制造初级灵魂石"]={ class = "WARLOCK", level = 18, },
	["魔甲术"]={ class = "WARLOCK", level = 20, },
	["火焰之雨"]={ class = "WARLOCK", level = 20, },
	["召唤仪式"]={ class = "WARLOCK", level = 20, },
	["召唤魅魔"]={ class = "WARLOCK", level = 20, },
	["制造次级治疗石"]={ class = "WARLOCK", level = 22, },
	["基尔罗格之眼"]={ class = "WARLOCK", level = 22, },
	["吸取法力"]={ class = "WARLOCK", level = 24, },
	["感知恶魔"]={ class = "WARLOCK", level = 24, },
	["语言诅咒"]={ class = "WARLOCK", level = 26, },
	["侦测次级隐形"]={ class = "WARLOCK", level = 26, },
	["放逐术"]={ class = "WARLOCK", level = 28, },
	["制造次级火焰石"]={ class = "WARLOCK", level = 28, },
	["奴役恶魔"]={ class = "WARLOCK", level = 30, },
	["地狱烈焰"]={ class = "WARLOCK", level = 30, },
	["召唤地狱猎犬"]={ class = "WARLOCK", level = 30, },
	["制造次级灵魂石"]={ class = "WARLOCK", level = 30, },
	["元素诅咒"]={ class = "WARLOCK", level = 32, },
	["防护暗影结界"]={ class = "WARLOCK", level = 32, },
	["制造治疗石"]={ class = "WARLOCK", level = 34, },
	["制造火焰石"]={ class = "WARLOCK", level = 36, },
	["制造法术石"]={ class = "WARLOCK", level = 36, },
	["侦测隐形"]={ class = "WARLOCK", level = 38, },
	["恐惧嚎叫"]={ class = "WARLOCK", level = 40, },
	["召唤地狱战马"]={ class = "WARLOCK", level = 40, },
	["制造灵魂石"]={ class = "WARLOCK", level = 40, },
	["死亡缠绕"]={ class = "WARLOCK", level = 42, },
	["暗影诅咒"]={ class = "WARLOCK", level = 44, },
	["制造强效治疗石"]={ class = "WARLOCK", level = 46, },
	["制造强效火焰石"]={ class = "WARLOCK", level = 46, },
	["灵魂之火"]={ class = "WARLOCK", level = 48, },
	["制造强效法术石"]={ class = "WARLOCK", level = 48, },
	["侦测强效隐形"]={ class = "WARLOCK", level = 50, },
	["地狱火"]={ class = "WARLOCK", level = 50, },
	["制造强效灵魂石"]={ class = "WARLOCK", level = 50, },
	["制造特效火焰石"]={ class = "WARLOCK", level = 56, },
	["制造特效治疗石"]={ class = "WARLOCK", level = 58, },
	["厄运诅咒"]={ class = "WARLOCK", level = 60, },
	["末日仪式"]={ class = "WARLOCK", level = 60, },
	["召唤恐惧战马"]={ class = "WARLOCK", level = 60, },
	["制造特效灵魂石"]={ class = "WARLOCK", level = 60, },
	["制造特效法术石"]={ class = "WARLOCK", level = 60, },
--++ Warlock Talents ++	
	["诅咒增幅"]={ class = "WARLOCK", level = 20, },
	["恶魔支配"]={ class = "WARLOCK", level = 20, },
	["暗影灼烧"]={ class = "WARLOCK", level = 20, },
	["疲劳诅咒"]={ class = "WARLOCK", level = 30, },
	["恶魔牺牲"]={ class = "WARLOCK", level = 30, },
	["生命虹吸"]={ class = "WARLOCK", level = 30, },
	["燃烧"]={ class = "WARLOCK", level = 40, },
	["黑暗契约"]={ class = "WARLOCK", level = 40, },
	["灵魂链接"]={ class = "WARLOCK", level = 40, },
--++ Warrior Abilities ++	
	["战斗姿态"]={ class = "WARRIOR", level = 1, },
	["英勇打击"]={ class = "WARRIOR", level = 1, },
	["强化拳击"]={ class = "WARRIOR", level = 1, },
	["冲锋"]={ class = "WARRIOR", level = 4, },
	["撕裂"]={ class = "WARRIOR", level = 4, },
	["雷霆一击"]={ class = "WARRIOR", level = 6, },
	["断筋"]={ class = "WARRIOR", level = 8, },
	["血性狂暴"]={ class = "WARRIOR", level = 10, },
	["防御姿态"]={ class = "WARRIOR", level = 10, },
	["破甲攻击"]={ class = "WARRIOR", level = 10, },
	["嘲讽"]={ class = "WARRIOR", level = 10, },
	["压制"]={ class = "WARRIOR", level = 12, },
	["盾击"]={ class = "WARRIOR", level = 12, },
	["挫志怒吼"]={ class = "WARRIOR", level = 14, },
	["复仇"]={ class = "WARRIOR", level = 14, },
	["惩戒痛击"]={ class = "WARRIOR", level = 16, },
	["盾牌格挡"]={ class = "WARRIOR", level = 16, },
	["缴械"]={ class = "WARRIOR", level = 18, },
	["顺劈斩"]={ class = "WARRIOR", level = 20, },
	["反击风暴"]={ class = "WARRIOR", level = 20, },
	["破胆怒吼"]={ class = "WARRIOR", level = 22, },
	["斩杀"]={ class = "WARRIOR", level = 24, },
	["挑战怒吼"]={ class = "WARRIOR", level = 26, },
	["盾墙"]={ class = "WARRIOR", level = 28, },
	["狂暴姿态"]={ class = "WARRIOR", level = 30, },
	["拦截"]={ class = "WARRIOR", level = 30, },
	["猛击"]={ class = "WARRIOR", level = 30, },
	["狂暴之怒"]={ class = "WARRIOR", level = 32, },
	["旋风斩"]={ class = "WARRIOR", level = 36, },
	["拳击"]={ class = "WARRIOR", level = 38, },
	["鲁莽"]={ class = "WARRIOR", level = 50, },
--++ Warrior Talents ++	
	["破釜沉舟"]={ class = "WARRIOR", level = 20, },
	["刺耳怒吼"]={ class = "WARRIOR", level = 20, },
	["震荡猛击"]={ class = "WARRIOR", level = 30, },
	["死亡之愿"]={ class = "WARRIOR", level = 30, },
	["横扫攻击"]={ class = "WARRIOR", level = 30, },
	["嗜血"]={ class = "WARRIOR", level = 40, },
	["致死打击"]={ class = "WARRIOR", level = 40, },
	["盾牌猛击"]={ class = "WARRIOR", level = 40, },
};

Spy_IgnoreList = {
	["邮箱"]=true, 
																							  
	["Treasure Chest"]=true,
	["Small Treasure Chest"]=true,
																	 
														  
											  
														
																 
};
